Flash 5 Bible + BONUS Beginning PHP5 and MySQL5
Flash 5 Bible + BONUS Beginning PHP5 and MySQL5
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Introduction by Author
Dear Friend,
The Flash 5 Bible is the most comprehensive and exhaustive reference
to the greatly expanded interactive and programmatic features of Flash 5.
It's predecessor, the Flash 4 Bible, is widely regarded as the keystone
book on the subject of Flash 4, and has been translated into more languages
than any other Flash related book.
This is more than a simple revision of the prior edition. In fact, we've
added so much new material and extended both the depth and breadth of our
coverage to such an extent that the book has more than doubled in page count!
This is a real-world book: our lessons, examples, and explanations are based
in real experience and application of Flash to many different projects.
Furthermore, we've expanded the wealth of expert tutorials to bring you tips
and techniques from over 40 of the top names in the Flash industry, so that
you can benefit their years of expertise.
If you're a Flash novice, the Flash 5 Bible will help you get started on your
first day with the program and, when you've attained mastery of the program,
it will remain at your side as your central reference and resource. But Flash
is not just one tool. You can think of Flash as a multitasking application:
it's an illustration program, an image and sound editor, an animation machine,
and a scripting engine, all rolled into one. Accordingly, with this revision,
we've restructured our book to better handle each of these components, in depth,
and to better explain how each component works with the other parts.
Part I of the book is dedicated to a detailed explanation and documentation of
the Flash interface. It explains the specific function of every tool, command,
and check box - with a ton of tips and tricks thrown in along the way. This is
the only reference that delivers this much information. In fact, Part I is larger
than most books that purport to cover Flash in its entirety.
In Parts II and III you'll learn everything you need to know in order to draw,
animate, and use sound in your Flash movies. Flash 5 introduced a new interactive
language and syntax called ActionScript, which enables interactive designers to
write code much more easily and fluidly.
Accordingly, Parts IV, V, and VI are devoted to Interactivity, ActionScript,
Games, and the integration of Flash with Generator and other server technologies.
In these chapters, you'll learn:
*** How to solve interactive problems,
*** How to make functions and arrays,
*** How to detect Movie Clip collisions and
*** How to use Smart Clips.
We also show you:
*** How to create Flash forms,
*** Load external XML content, and
*** Use HTML text fields and properties.
We conclude our coverage of ActionScript with an entire chapter dedicated to
advanced Flash movie examples. It's no secret that some of the most unique and
compelling content delivered in the Flash format is being created with the
additional capabilities of other programs. Consequently, the penultimate section
of the book,
Part VII, is dedicated to the use of Flash in concert with most of these other
programs. When you are looking for clues to help you integrate Flash with these
programs, you'll know where to turn The final section of the book,
Part VIII, covers the distribution of Flash movies: as web content, as screen
savers, as freestanding applications. In all of these areas, our method, combined
with a wealth of expert tutorials, offers a comprehensive and complete treatment
of the most advanced methods for the delivery of Flash content.
Flash 5 Bible + Beginning PHP5 and MySQL5
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