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TAKING THE INDUSTRY OVER
The independent gaming scene is literally exploding today. All of those
kids who grew up on Mario and Mega Man are finally getting out of college
and taking the industry into their own hands.
Ten years ago, your options were limited outside of mainstream gaming.
The indie scene was lo-fi and so makeshift and thrown together that it felt
more like an open mic night at the coffee shop than it did like a legitimate
corner of t
as seriously as many major releases from established, multimillion-dollar
companies.
If this sounds like a naive way of pu
numbers, the cold hard facts.
Rockstar Games is probably the most successful video game developer of GTA:
only managed to sell ninety thousand copies in its first two weeks while hundred thousand sales
on the Xbox 360 alone? The game debuted on PC and has also been
ported to iPhone, iPad a have the total sales
here because of the fact that it has sold too many copies to keep track of. comparison is
still fair. Where Rockstar has millions of dollars to pump into marketing
(making the ninety thousand sales number a little disappointing),
independent games have to catch on by word of mouth. s considered to be one of the
crowning achievements in game design.
The point is that you CAN compete with the big boys in this field. When it The point is that you CAN compete with the big boys in this field. When it with a budget
of less than one million U.S. dollars; with underground comics, well, not
even mainstream comics are selling anymore. But when it comes to video comparable to the film
industry in the seventies.