Flash 5 Bible + BONUS Beginning PHP5 and MySQL5
Flash 5 Bible + BONUS Beginning PHP5 and MySQL5
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Introduction by Author
Dear Friend,
The Flash 5 Bible is the most comprehensive and exhaustive reference
to the greatly expanded interactive and programmatic features of Flash 5.
It's predecessor, the Flash 4 Bible, is widely regarded as the keystone
book on the subject of Flash 4, and has been translated into more languages
than any other Flash related book. This is more than a simple revision of
the prior edition. In fact, we've added so much new material and extended
both the depth and breadth of our coverage to such an extent that the book
has more than doubled in page count!
This is a real-world book: our lessons, examples, and explanations are
based in real experience and application of Flash to many different projects.
Furthermore, we've expanded the wealth of expert tutorials to bring you tips
and techniques from over 40 of the top names in the Flash industry, so that
you can benefit their years of expertise.
If you're a Flash novice, the Flash 5 Bible will help you get started on
your first day with the program and, when you've attained mastery of the program,
it will remain at your side as your central reference and resource. But Flash
is not just one tool. You can think of Flash as a multitasking application:
it's an illustration program, an image and sound editor, an animation machine,
and a scripting engine, all rolled into one. Accordingly, with this revision,
we've restructured our book to better handle each of these components, in depth,
and to better explain how each component works with the other parts.
Part I of the book is dedicated to a detailed explanation and documentation of
the Flash interface. It explains the specific function of every tool, command,
and check box - with a ton of tips and tricks thrown in along the way.
This is the only reference that delivers this much information. In fact, Part I
is larger than most books that purport to cover Flash in its entirety. In Parts II
and III you'll learn everything you need to know in order to draw, animate, and
use sound in your Flash movies. Flash 5 introduced a new interactive language and
syntax called ActionScript, which enables interactive designers to write code much
more easily and fluidly.
Accordingly, Parts IV, V, and VI are devoted to Interactivity, ActionScript,
Games, and the integration of Flash with Generator and other server technologies.
In these chapters, you'll learn how to solve interactive problems, how to make
functions and arrays, how to detect Movie Clip collisions and how to use Smart Clips.
We also show you how to create Flash forms, load external XML content, and use HTML
text fields and properties.
We conclude our coverage of ActionScript with an entire chapter dedicated to
advanced Flash movie examples. It's no secret that some of the most unique and
compelling content delivered in the Flash format is being created with the additional capabilities of other programs. Consequently, the penultimate section of the book,
Part VII, is dedicated to the use of Flash in concert with most of these other
programs. When you are looking for clues to help you integrate Flash with these
programs, you'll know where to turn The final section of the book,
Part VIII, covers the distribution of Flash movies: as web content, as screen savers,
as freestanding applications, or as CD-ROMs. In all of these areas, our method,
combined with a wealth of expert tutorials, offers a comprehensive and complete
treatment of the most advanced methods for the delivery of Flash content.
In addition, the CD-ROM includes many of the source .FLA files and most of the original
artwork that is presented as examples and lessons in the book. It also includes trial
versions of Flash 5 and other Macromedia products, as well as many of the applications discussed.
Flash 5 Bible + Beginning PHP5 and MySQL5
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