Item specifics Condition: Very Good : Seller Notes: “No boxes, cases or manuals” Release Year: 1981 Platform: Atari 2600 Genre: Arcade Game Name: SwordQuest EarthWorld, Berzerk, Superman, Defender SwordQuest Earth World Company: Atari 2600 Year 1982 The goal of each contest was to find a series of five words which would qualify the player for the national tournament. These words were hidden in the comic book, and clues to their location were given by the cartridge for solving various puzzles. If the player found all five words, he was given a certificate of merit and his name was entered in the drawing for the tournament. The national tournament consisted of a handful of other finalists competing against each other in a special "tournament" version of the game. These tournament versions were much easier than the normal versions, requiring only one or two items in each room. The contestants had to see how far they could get through the game in the 90-minute time limit. Berzerk is a shooter arcade game, released in 1980 by Stern Electronics of Chicago, Berzerk places the player in a series of top-down, maze like rooms containing armed robots. The player controls a green stick man. Using a joystick and a firing button that activates a laser-style weapon, the player navigates a simple maze filled with many robots, who fire lasers back at the player character. A player can be killed by being shot, by running into a robot or an exploding robot, getting electrocuted by the electrified walls of the maze itself, or by being touched by the player's nemesis, Evil Otto. There is random robot chatter playing in the background, with phrases usually consisting of "Charge", "Attack", "Kill", "Destroy", "Shoot", or "Get", followed by "The Humanoid", "The intruder", "it", or "the chicken" (they last only if the player got the "Chicken, fight like a robot" message from the previous room), creating sentences such as "Attack it", "Get the Humanoid", "Destroy the intruder", "Kill the chicken", and so on. The speed and pitch of the phrases vary, from deep and slow, to high and fast. Superman is an action adventure game for the Atari 2600 designed by John Dunn and published by Atari, Inc.in 1979. It was one of the first single-player games for the system and one of the earliest licensed video games. Superman was built using the prototype code for Warren Robinett's Adventure, and ended up being published before Adventure was finished. Retro Gamer credits it among action-adventure games as the "first to utilize multiple screens as playing area". Defender is a shoot em up video game developed in 2001 for the Atari 2600 video game system. The player picks up humans, who are in danger from aliens, and brings them to a drop zone for extraction. The enemy landers are attacking them, and will constantly try to pick them up for themselves. Once a human is stolen, the player has a short amount of time to blast the lander and catch the slowly falling human. If the player fails to free the human, they are absorbed into the lander and the lander is transformed into a much more difficult enemy. If the human hits the ground from falling they will die. The enemies are a handful of other alien craft, including some ground units that can turn humans into zombies.
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Four Atari 2600 Video Games "SwordQuest EarthWorld", "Berzerk". "Superman" and "Defender"

Four Atari 2600 Video Games "SwordQuest EarthWorld", "Berzerk". "Superman" and "Defender"

$5.99

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Description

Item specifics
Condition: Very Good :
Seller Notes: “No boxes, cases or manuals”
Release Year: 1981 Platform: Atari 2600
Genre: Arcade Game Name: SwordQuest EarthWorld, Berzerk, Superman, Defender


SwordQuest Earth World Company: Atari 2600 Year 1982 The goal of each contest was to find a series of five words which would qualify the player for the national tournament. These words were hidden in the comic book, and clues to their location were given by the cartridge for solving various puzzles. If the player found all five words, he was given a certificate of merit and his name was entered in the drawing for the tournament. The national tournament consisted of a handful of other finalists competing against each other in a special "tournament" version of the game. These tournament versions were much easier than the normal versions, requiring only one or two items in each room. The contestants had to see how far they could get through the game in the 90-minute time limit.


Berzerk is a shooter arcade game, released in 1980 by Stern Electronics of Chicago, Berzerk places the player in a series of top-down, maze like rooms containing armed robots. The player controls a green stick man. Using a joystick and a firing button that activates a laser-style weapon, the player navigates a simple maze filled with many robots, who fire lasers back at the player character. A player can be killed by being shot, by running into a robot or an exploding robot, getting electrocuted by the electrified walls of the maze itself, or by being touched by the player's nemesis, Evil Otto. There is random robot chatter playing in the background, with phrases usually consisting of "Charge", "Attack", "Kill", "Destroy", "Shoot", or "Get", followed by "The Humanoid", "The intruder", "it", or "the chicken" (they last only if the player got the "Chicken, fight like a robot" message from the previous room), creating sentences such as "Attack it", "Get the Humanoid", "Destroy the intruder", "Kill the chicken", and so on. The speed and pitch of the phrases vary, from deep and slow, to high and fast.


Superman is an action adventure game for the Atari 2600 designed by John Dunn and published by Atari, Inc.in 1979. It was one of the first single-player games for the system and one of the earliest licensed video games. Superman was built using the prototype code for Warren Robinett's Adventure, and ended up being published before Adventure was finished. Retro Gamer credits it among action-adventure games as the "first to utilize multiple screens as playing area".


Defender is a shoot em up video game developed in 2001 for the Atari 2600 video game system. The player picks up humans, who are in danger from aliens, and brings them to a drop zone for extraction. The enemy landers are attacking them, and will constantly try to pick them up for themselves. Once a human is stolen, the player has a short amount of time to blast the lander and catch the slowly falling human. If the player fails to free the human, they are absorbed into the lander and the lander is transformed into a much more difficult enemy. If the human hits the ground from falling they will die. The enemies are a handful of other alien craft, including some ground units that can turn humans into zombies.

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